It would be a value betweeen 1 and 0, say .5, would show the reflection 50%.

Hope it answers your question

-Pete

On Tue, Nov 18, 2008 at 11:30 AM, Kerem <[EMAIL PROTECTED]> wrote:

>
> Hi,
>
> i recently ran into an issue with EnviroBitmapMaterial and i don´t
> know whether i use it wrongly or if it´s a bug...
> When i apply an EnviroBitmapMaterial to a geometry dependant on the
> amount of reflectiveness the opacity of the underlying Material
> changes. Is it supposed to work like this? Setting the reflectiveness
> to 1 tints the material to black maintaining the environmentmap,
> setting it to 0 makes the material full opaque but removes the
> environmentmap-effect. Any ideas on how to apply an
> EnviroBitmapMaterial maintaining the opacity of the material?
>
> cheers,
> Kerem




-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to