It would be a value betweeen 1 and 0, say .5, would show the reflection 50%.
Hope it answers your question -Pete On Tue, Nov 18, 2008 at 11:30 AM, Kerem <[EMAIL PROTECTED]> wrote: > > Hi, > > i recently ran into an issue with EnviroBitmapMaterial and i don´t > know whether i use it wrongly or if it´s a bug... > When i apply an EnviroBitmapMaterial to a geometry dependant on the > amount of reflectiveness the opacity of the underlying Material > changes. Is it supposed to work like this? Setting the reflectiveness > to 1 tints the material to black maintaining the environmentmap, > setting it to 0 makes the material full opaque but removes the > environmentmap-effect. Any ideas on how to apply an > EnviroBitmapMaterial maintaining the opacity of the material? > > cheers, > Kerem -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
