You can say mesh.invertFaces(); after scaleX to flip that sock back into the right place (and mirror on X like you want)! :)
-Pete 2008/11/19 Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]> > > Hi, > > When I load my OBJ exported from LightWave into Away3D i get my models > flipped (mirrored) in X axis. I know that this problem was found > earlier and away3d team works on solution. Before that I would like to > know how can I flip (mirror) models in Away3d, so when the solution > will come I don't have to correct my obj files. Tried with mesh.scaleX > = -1 but this flips my model inside out (like a sock). > > I'm using the latest svn away3d ver. > > Regards > Paweł Stanisławczuk > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
