You can say mesh.invertFaces(); after scaleX to flip that sock back into the
right place (and mirror on X like you want)! :)

-Pete

2008/11/19 Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>

>
> Hi,
>
> When I load my OBJ exported from LightWave into Away3D i get my models
> flipped (mirrored) in X axis. I know that this problem was found
> earlier and away3d team works on solution. Before that I would like to
> know how can I flip (mirror) models in Away3d, so when the solution
> will come I don't have to correct my obj files. Tried with mesh.scaleX
> = -1 but this flips my model inside out (like a sock).
>
> I'm using the latest svn away3d ver.
>
> Regards
> Paweł Stanisławczuk
>
>


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