sounds like an undefined vertex.
fabrice
On Nov 19, 2008, at 6:31 PM, Paweł Stanisławczuk (taurus76) wrote:
Hi!
Peter's solutions did the trick. Thank you!
A have a little problems with:
var loader:Object3DLoader = Obj.load(_resource, {material:
{color:"black", wire:"white|1"}, name:"OBJ", scaling:10, loadersize:
300});
[some code]
private function onLoaderSuccess(event:Event):void {
var obj:ObjectContainer3D = (event.target.handle as
ObjectContainer3D);
var mesh:Mesh = obj.children[0] as Mesh;
Mirror.apply(mesh, "x", true, false);
}
I get this error:
TypeError: Error #1009: Cannot access a property or method of a null
object reference.
at away3d.core.base::Face/set v2()
at away3d.extrusions::Mirror$/build()
at away3d.extrusions::Mirror$/apply()
at com.pol.vexpo.view::ViewFloor/addToScene()
at com.pol.vexpo.util::LoaderObjJpg/returning()
at com.pol.vexpo.util::LoaderObjJpg/loadShadow()
at com.pol.vexpo.util::LoaderObjJpg/onLoaderSuccess()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at away3d.loaders::Object3DLoader/notifySuccess()
at away3d.loaders::Object3DLoader/onParserComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at away3d.loaders::AbstractParser/notifySuccess()
at away3d.loaders::AbstractParser/parseNext()
at away3d.loaders::Object3DLoader/startParsingGeometry()
at away3d.loaders::Object3DLoader/onGeometryComplete()
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at flash.net::URLLoader/onComplete()
Think is something with my OBJ files. Also I can't make them bothside
= true.
On 19 Lis, 16:02, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
You can say mesh.invertFaces(); after scaleX to flip that sock back
into the
right place (and mirror on X like you want)! :)
-Pete
2008/11/19 Paweł Stanisławczuk (taurus76) <[EMAIL PROTECTED]>
Hi,
When I load my OBJ exported from LightWave into Away3D i get my
models
flipped (mirrored) in X axis. I know that this problem was found
earlier and away3d team works on solution. Before that I would
like to
know how can I flip (mirror) models in Away3d, so when the solution
will come I don't have to correct my obj files. Tried with
mesh.scaleX
= -1 but this flips my model inside out (like a sock).
I'm using the latest svn away3d ver.
Regards
Paweł Stanisławczuk
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