Hi guys!

I have a 3DS model with a face count of about 2000. It has approx 7
parts and on some of them I applied two or three materials. I reassign
material from within Away3D:

var texChrome:Bitmap = new TestChrome();
var chromeData:MaterialData = pModel.materialLibrary.getMaterial
("chrome");
chromeData.material = new EnviroBitmapMaterial(texChrome.bitmapData,
texPanorama.bitmapData, {smooth:true, reflectiveness:0.55});

Anyway, I am getting very poor FPS (1-2) and incorrect z-ordering with
parts becoming transparent. Can the reason be that the model is in mm-
scale units instead of generic-units in 3DS?

Regards,
Staen

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