Decided to add two pics to illustrate the problem:
http://img.photobucket.com/albums/v209/stan2004/problem_front.png
http://img.photobucket.com/albums/v209/stan2004/problem_back.png
now I split it in two 3DS parts which I parse separatlely and combine
using ObjectContainer3D. I have pushback:true for bigger part and
pushfront:true for the small one. Also have view.renderer =
Renderer.CORRECT_Z_ORDER;
So what's wrong?
On Nov 20, 10:56 am, Stan <[EMAIL PROTECTED]> wrote:
> Hi guys!
>
> I have a 3DS model with a face count of about 2000. It has approx 7
> parts and on some of them I applied two or three materials. I reassign
> material from within Away3D:
>
> var texChrome:Bitmap = new TestChrome();
> var chromeData:MaterialData = pModel.materialLibrary.getMaterial
> ("chrome");
> chromeData.material = new EnviroBitmapMaterial(texChrome.bitmapData,
> texPanorama.bitmapData, {smooth:true, reflectiveness:0.55});
>
> Anyway, I am getting very poor FPS (1-2) and incorrect z-ordering with
> parts becoming transparent. Can the reason be that the model is in mm-
> scale units instead of generic-units in 3DS?
>
> Regards,
> Staen