Hey Guys

Framerates on a mac using flexbuilder are not to be trusted! the reason for
this is simple - flexbuilder appears to gradually consume more resources the
longer it runs. I have a theory that the drain exists in whatever goes on
inside the debugger, but it's impossible to know for sure. when you run a
swf from flex, a lot of monitoring is going on from the flex side - progress
of methods are tracked etc - this drain seems to be apparent even when you
run an application rather than debugging it. If you create a release build
of an swf and then run it in a browser, you will always see a marked
framerate increase. Conversly, cs3 doesn't appear to suffer from these
problems.

The gradual decrease of framerates over time is still a mystery to me
though. I've seen framerates drop by as much as 50% over the course of a
day, only to be re-estabilshed with a restart. Which is the other strange
thing - simply restarting flexbuilder does not reset expected framerates.
whatever is causing the slowdown requires a complete reboot to clear.

hth


Rob



On Sat, Nov 22, 2008 at 6:55 PM, [EMAIL PROTECTED] <[EMAIL PROTECTED]>wrote:

>
> Yes, I'm also on Mac (fairly fresh MPB) however the fps never exceeds
> 9-10. I put 3D stuff within some nested centered canvas/boxes - so
> this could be the reason of such a significant drop in fps?
>
>
> On Fri, Nov 21, 2008 at 9:22 PM, Jensa <[EMAIL PROTECTED]> wrote:
> >
> > No. MXML is converted to Actionscript when compiled, so MXML in itself
> > hasn't anything to do with it. The only thing that could cause
> > slowdowns was if something in the Flex framework was triggered
> > (components being positioned/scaled or something similar).
> >
> > One question - are you also on a Mac?
> >
> > J
>



-- 
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]
www.infiniteturtles.co.uk
www.away3d.com

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