1 collision detection, as nice as is (would be) to have, will not help you much without collision response, and that needs complete physics engine. I have been playing for some time now with alternativa's collision detector, and so far there are still open questions as to what to actually do with information it provides.
2 right now (in any engine) you can take two meshes, and for each face of mesh A, compute signed distance to each vertex of mesh B. if all signs are same, there is likely no collision. surely this doesnt sound nice with large meshes, but can perfectly work with "bounding cubes" and alike. On Mon, Dec 1, 2008 at 6:12 PM, mogg <[EMAIL PROTECTED]> wrote: > > > I know the Away3D team is working hard on the haxe port, multiplayer, > awaybuilder, culling, and various other enhancements... are there any > updates on the following community vote or is this list obsolete? > > > Collision detection (52%, 459 Votes) > F10 Speed enhancements (27%, 234 Votes) > Shadow mapping (24%, 212 Votes) >
