Hi, You would need to turn bothsides property to "true", also then you can assign a material to the back property, like:
mesh.back=othermaterial; Also you might want to turn on precision for the material if it warps too much like: material.precision=5; Or you can use say mesh.quarterFaces() to add more info for the triangle mapping so it doesn't warp so much. Hope it helps -Pete On Tue, Dec 2, 2008 at 8:50 AM, [EMAIL PROTECTED] <[EMAIL PROTECTED] > wrote: > > hi > > I draw a plane like this: > > tmpPlane = new Mesh(); > > tmpFace0 = new Face(new Vertex(-0.5,-0.5,0),new Vertex(0.5,-0.5,0),new > Vertex(-0.5,0.5,0)); > tmpFace0.uv0 = new UV(0,0); > tmpFace0.uv1 = new UV(1,0); > tmpFace0.uv2 = new UV(0,1); > > tmpFace1 = new Face(tmpFace0.v1,new Vertex(0.5,0.5,0),tmpFace0.v2); > tmpFace1.uv0 = new UV(1,0); > tmpFace1.uv1 = new UV(1,1); > tmpFace1.uv2 = new UV(0,1); > > tmpPlane.addFace(tmpFace0); > tmpPlane.addFace(tmpFace1); > > movieMaterial = new MovieMaterial( imageComponent.content_container); > tmpPlane.material = movieMaterial; > > carousel = new ObjectContainer3D(tmpPlane); > view.scene.addChild(carousel); > > I used the mesh to create a mesh, couse I would like to give each > vertices (in this case four vertices) a new position with the tweener > (animation tool). > > know my problem: > > when I can see the plane in front it looks good > > but when I see the plane in another perspective I can see that the > material looks very different. > there are some wrong matches where the triangles come together. > > I heared about somethink like to back a material... > > how can i do this? > > Or what kind of filter is possible to make the material fix, so that > it dosn“t matter from which perspective I will look on it. > > thanks -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
