hi

 I draw a plane like this:

tmpPlane = new Mesh();

tmpFace0 = new Face(new Vertex(-0.5,-0.5,0),new Vertex(0.5,-0.5,0),new
Vertex(-0.5,0.5,0));
tmpFace0.uv0 = new UV(0,0);
tmpFace0.uv1 = new UV(1,0);
tmpFace0.uv2 = new UV(0,1);

tmpFace1 = new Face(tmpFace0.v1,new Vertex(0.5,0.5,0),tmpFace0.v2);
tmpFace1.uv0 = new UV(1,0);
tmpFace1.uv1 = new UV(1,1);
tmpFace1.uv2 = new UV(0,1);

tmpPlane.addFace(tmpFace0);
tmpPlane.addFace(tmpFace1);

movieMaterial = new MovieMaterial( imageComponent.content_container);
tmpPlane.material = movieMaterial;

carousel = new ObjectContainer3D(tmpPlane);
view.scene.addChild(carousel);

I used the mesh to create a mesh, couse I would like to give each
vertices (in this case four vertices) a new position with the tweener
(animation tool).

know my problem:

when I can see the plane in front it looks good

but when I see the plane in another perspective I can see that the
material looks very different.
there are some wrong matches where the triangles come together.

I heared about somethink like to back a material...

how can i do this?

Or what kind of filter is possible to make the material fix, so that
it dosn“t matter from which perspective I will look on it.

thanks

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