hi I draw a plane like this:
tmpPlane = new Mesh(); tmpFace0 = new Face(new Vertex(-0.5,-0.5,0),new Vertex(0.5,-0.5,0),new Vertex(-0.5,0.5,0)); tmpFace0.uv0 = new UV(0,0); tmpFace0.uv1 = new UV(1,0); tmpFace0.uv2 = new UV(0,1); tmpFace1 = new Face(tmpFace0.v1,new Vertex(0.5,0.5,0),tmpFace0.v2); tmpFace1.uv0 = new UV(1,0); tmpFace1.uv1 = new UV(1,1); tmpFace1.uv2 = new UV(0,1); tmpPlane.addFace(tmpFace0); tmpPlane.addFace(tmpFace1); movieMaterial = new MovieMaterial( imageComponent.content_container); tmpPlane.material = movieMaterial; carousel = new ObjectContainer3D(tmpPlane); view.scene.addChild(carousel); I used the mesh to create a mesh, couse I would like to give each vertices (in this case four vertices) a new position with the tweener (animation tool). know my problem: when I can see the plane in front it looks good but when I see the plane in another perspective I can see that the material looks very different. there are some wrong matches where the triangles come together. I heared about somethink like to back a material... how can i do this? Or what kind of filter is possible to make the material fix, so that it dosn“t matter from which perspective I will look on it. thanks
