Glad you got it to work.
As Tony said - what I suggested was to rewrite your code to use the
new VideoMaterial class I made recently. I submitted it about two
weeks ago, so this is a new material. It's in the main trunk, so
copying only that single file into your 3.0 files would be less error
prone.
J
On Dec 4, 12:27 am, DrMcCleod <[EMAIL PROTECTED]> wrote:
> Bingo! Moved the materials directory from the trunk into 3_0_0
>
> and changed the updateVideo function() to....
>
> public function updateVideo():void
> {
>
> if(vid != null)
> {
> videomaterial = new
> BitmapMaterial(this.videoBitmapData);
> //videoBitmapData.copyChannel(alphaMap, new
> Rectangle(0, 0,
> vid.width, vid.height), new Point(0, 0), 8, 8);
> this.material = videomaterial;
>
> this.videoBitmapData.draw(vid);
> }
> }
>
> The videoBitmapData.copyChannel doesn't work, but at least it is
> animating..
>
> Thanks all!
>
> On Dec 3, 10:03 pm, mogg <[EMAIL PROTECTED]> wrote:
>
> > I think what Jensa was recommending was moving the newer "Trunk"
> > classes into the 3.0.0 branch and then try that.
>
> > Tony
>
>