Well, I dont know if Away has any native tools for this kind of stuff, but if there isn't, what comes to my head is this:
You can obtain a vector from the object to the cube by comparing the 2 objects' positions. Once this is done you can run line-plane intersection tests with each of the cubes faces obtaining a series of 3d numbers. Once you have these numbers you can analyze which one is nearest (I imagine you would have to compare 2 of the results, the rest would be null)... and there you go, you have a point in 3d space representing a point on the cube's surface between the line joining the objects. The only complex part is solving the mathematical problem of finding the intersection between a line and a plane, which you can google easily. Its a very common problem in maths. Hope it helps, Cheers! On Mon, Dec 8, 2008 at 12:26 PM, cellis <[EMAIL PROTECTED]>wrote: > > From an object in the same scene. I know i can say obj.distanceTo > (cube). As for the position on the face, the nearest point is what i > am looking for. > > On Dec 8, 12:12 am, Li <[EMAIL PROTECTED]> wrote: > > Hey Cellis, > > > > Maybe if you define your question a bit more I can help you. > > > > From where? > > To where? Any point in the face, nearest? > > > > On Sun, Dec 7, 2008 at 11:15 PM, cellis <[EMAIL PROTECTED] > >wrote: > > > > > > > > > Hello all, > > > > > how could i find the distance to , for instance, the back xy face of a > > > cube? >
