How could i place a plane on each of the faces?
On Dec 8, 10:38 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote: > If your cube was made of 6 planes it might be easier, since you then have > six objects (super easy). > Otherwise you can also just set up 6 objects at the center of each face, and > you a compare with that... > > Just easy hacks, > -Pete > > > > On Mon, Dec 8, 2008 at 10:01 AM, Li <[EMAIL PROTECTED]> wrote: > > Well, I dont know if Away has any native tools for this kind of stuff, but > > if there isn't, what comes to my head is this: > > > You can obtain a vector from the object to the cube by comparing the 2 > > objects' positions. Once this is done you can run line-plane intersection > > tests with each of the cubes faces obtaining a series of 3d numbers. Once > > you have these numbers you can analyze which one is nearest (I imagine you > > would have to compare 2 of the results, the rest would be null)... and there > > you go, you have a point in 3d space representing a point on the cube's > > surface between the line joining the objects. > > > The only complex part is solving the mathematical problem of finding the > > intersection between a line and a plane, which you can google easily. Its a > > very common problem in maths. > > > Hope it helps, > > Cheers! > > > On Mon, Dec 8, 2008 at 12:26 PM, cellis <[EMAIL PROTECTED]>wrote: > > >> From an object in the same scene. I know i can say obj.distanceTo > >> (cube). As for the position on the face, the nearest point is what i > >> am looking for. > > >> On Dec 8, 12:12 am, Li <[EMAIL PROTECTED]> wrote: > >> > Hey Cellis, > > >> > Maybe if you define your question a bit more I can help you. > > >> > From where? > >> > To where? Any point in the face, nearest? > > >> > On Sun, Dec 7, 2008 at 11:15 PM, cellis <[EMAIL PROTECTED] > >> >wrote: > > >> > > Hello all, > > >> > > how could i find the distance to , for instance, the back xy face of a > >> > > cube? > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
