How could i place a plane on each of the faces?

On Dec 8, 10:38 am, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:
> If your cube was made of 6 planes it might be easier, since you then have
> six objects (super easy).
> Otherwise you can also just set up 6 objects at the center of each face, and
> you a compare with that...
>
> Just easy hacks,
> -Pete
>
>
>
> On Mon, Dec 8, 2008 at 10:01 AM, Li <[EMAIL PROTECTED]> wrote:
> > Well, I dont know if Away has any native tools for this kind of stuff, but
> > if there isn't, what comes to my head is this:
>
> > You can obtain a vector from the object to the cube by comparing the 2
> > objects' positions. Once this is done you can run line-plane intersection
> > tests with each of the cubes faces obtaining a series of 3d numbers. Once
> > you have these numbers you can analyze which one is nearest (I imagine you
> > would have to compare 2 of the results, the rest would be null)... and there
> > you go, you have a point in 3d space representing a point on the cube's
> > surface between the line joining the objects.
>
> > The only complex part is solving the mathematical problem of finding the
> > intersection between a line and a plane, which you can google easily. Its a
> > very common problem in maths.
>
> > Hope it helps,
> > Cheers!
>
> > On Mon, Dec 8, 2008 at 12:26 PM, cellis <[EMAIL PROTECTED]>wrote:
>
> >> From an object in the same scene. I know i can say obj.distanceTo
> >> (cube). As for the position on the face, the nearest point is what i
> >> am looking for.
>
> >> On Dec 8, 12:12 am, Li <[EMAIL PROTECTED]> wrote:
> >> > Hey Cellis,
>
> >> > Maybe if you define your question a bit more I can help you.
>
> >> > From where?
> >> > To where? Any point in the face, nearest?
>
> >> > On Sun, Dec 7, 2008 at 11:15 PM, cellis <[EMAIL PROTECTED]
> >> >wrote:
>
> >> > > Hello all,
>
> >> > > how could i find the distance to , for instance, the back xy face of a
> >> > > cube?
>
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