Thank you, Rob - I actually figured out that my exporter was not
including these values, they were inputed manually. But I still have a
question: what is the best way to work with animation cycles? As far
as I know, the exporters doesn't consider things such as animations
layers. Could it be something like setting the clips in the code using
start/end values outside Collada?


On Mon, Dec 8, 2008 at 11:33 PM, Rob Bateman <[EMAIL PROTECTED]> wrote:
> Hey Gabriel
>
> actually, the parser used to take notice of start and end properties in the
> animationclip node, until someone else pointed out that these values were
> not compulsory for exporters! we therefore calulate these values manually
> based on the channels being referenced. if you need to define further start
> - end points within the animation, you can do that with a combination of the
> SkinAnimation's update() method, and a looping timer in seconds.
>
> atb
>
> Rob
>
>
>
> On Mon, Dec 8, 2008 at 7:24 PM, Gabriel Laet <[EMAIL PROTECTED]> wrote:
>>
>> Hey guys,
>>
>> I'm trying to use animation-clips using skeleton/bones animation, and
>> I think I've found something wrong on the Collada parser:
>>
>> According to the Collada specification the attributes start/end on
>> <animation_clip> is optional, and Away3D does it correctly. But when
>> you provide the values, the parser seems to ignore it. The start/
>> length properties are always set by the value of the "main" animation.
>> A quick fix for that was changing this block in Collada.as:
>>
>> if (_animationData.start > times[0])
>>   _animationData.start = times[0];
>>
>> if (_animationData.end < times[times.length-1])
>>   _animationData.end = times[times.length - 1];
>>
>> to this:
>>
>> if (_animationData.start < times[0])
>>   _animationData.start = times[0];
>>
>> if (_animationData.end > times[times.length-1])
>>   _animationData.end = times[times.length - 1];
>>
>> Is this intentional? Or could it be my exporter plug-in (FCollada
>> v3.05B, 3ds 9) that is not working properly?
>>
>> Thanks!
>
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [EMAIL PROTECTED]
> www.infiniteturtles.co.uk
> www.away3d.com
>



-- 
~Gabriel Laet

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