Thank you, Rob - I actually figured out that my exporter was not including these values, they were inputed manually. But I still have a question: what is the best way to work with animation cycles? As far as I know, the exporters doesn't consider things such as animations layers. Could it be something like setting the clips in the code using start/end values outside Collada?
On Mon, Dec 8, 2008 at 11:33 PM, Rob Bateman <[EMAIL PROTECTED]> wrote: > Hey Gabriel > > actually, the parser used to take notice of start and end properties in the > animationclip node, until someone else pointed out that these values were > not compulsory for exporters! we therefore calulate these values manually > based on the channels being referenced. if you need to define further start > - end points within the animation, you can do that with a combination of the > SkinAnimation's update() method, and a looping timer in seconds. > > atb > > Rob > > > > On Mon, Dec 8, 2008 at 7:24 PM, Gabriel Laet <[EMAIL PROTECTED]> wrote: >> >> Hey guys, >> >> I'm trying to use animation-clips using skeleton/bones animation, and >> I think I've found something wrong on the Collada parser: >> >> According to the Collada specification the attributes start/end on >> <animation_clip> is optional, and Away3D does it correctly. But when >> you provide the values, the parser seems to ignore it. The start/ >> length properties are always set by the value of the "main" animation. >> A quick fix for that was changing this block in Collada.as: >> >> if (_animationData.start > times[0]) >> _animationData.start = times[0]; >> >> if (_animationData.end < times[times.length-1]) >> _animationData.end = times[times.length - 1]; >> >> to this: >> >> if (_animationData.start < times[0]) >> _animationData.start = times[0]; >> >> if (_animationData.end > times[times.length-1]) >> _animationData.end = times[times.length - 1]; >> >> Is this intentional? Or could it be my exporter plug-in (FCollada >> v3.05B, 3ds 9) that is not working properly? >> >> Thanks! > > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED] > www.infiniteturtles.co.uk > www.away3d.com > -- ~Gabriel Laet
