I have taken this mapping demo http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/Away3DNormalMapping.html
as an entry point for learning mapping (the source code is there as well): My designer has successfully created an .obj model of a t-shirt with UV mapping and the texture that seems to fall perfectly onto the model. But.... the problem is that each part of the texture seems go get painted as a horizontal mirror of the texture as if it had been painted from the inside of the model. First I thought there was something wrong with the model/texture but all major rendering tools my designer uses tell us that everything is just fine. So back to the example and after adding some text to the texture image I see the same problem! Anybody can verify this simply by adding some text to torso_marble2.jpg and see what it looks like after rendering. You can see an example here: http://fanizone.info/test/torso/TorsoTest.html Any hints how to correct this behaviour? Markku
