I have taken this mapping demo

http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/Away3DNormalMapping.html

as an entry point for learning mapping (the source code is there as
well):

My designer has successfully created an .obj model of a t-shirt with
UV mapping and the texture that seems to fall perfectly onto the
model. But.... the problem is that each part of the texture seems go
get painted as a horizontal mirror of the texture as if it had been
painted from the inside of the model. First I thought there was
something wrong with the model/texture but all major rendering tools
my designer uses tell us that everything is just fine. So back to the
example and after adding some text to the texture image I see the same
problem!

Anybody can verify this simply by adding some text to
torso_marble2.jpg and see what it looks like after rendering. You can
see an example here:

http://fanizone.info/test/torso/TorsoTest.html

Any hints how to correct this behaviour?

Markku

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