I forget if there is a built-in method to deal with this age-old problem. However I got used to saying this to fix it: model.scaleX=-1; model.invertFaces();
and then he text will read the right way. Hope it helps. -Pete On Sun, Jan 4, 2009 at 5:18 PM, mkn <[email protected]> wrote: > > I have taken this mapping demo > > > http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/Away3DNormalMapping.html > > as an entry point for learning mapping (the source code is there as > well): > > My designer has successfully created an .obj model of a t-shirt with > UV mapping and the texture that seems to fall perfectly onto the > model. But.... the problem is that each part of the texture seems go > get painted as a horizontal mirror of the texture as if it had been > painted from the inside of the model. First I thought there was > something wrong with the model/texture but all major rendering tools > my designer uses tell us that everything is just fine. So back to the > example and after adding some text to the texture image I see the same > problem! > > Anybody can verify this simply by adding some text to > torso_marble2.jpg and see what it looks like after rendering. You can > see an example here: > > http://fanizone.info/test/torso/TorsoTest.html > > Any hints how to correct this behaviour? > > Markku > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
