I forget if there is a built-in method to deal with this age-old problem.
However I got used to saying this to fix it:
model.scaleX=-1;
model.invertFaces();

and then he text will read the right way.

Hope it helps.
-Pete

On Sun, Jan 4, 2009 at 5:18 PM, mkn <[email protected]> wrote:

>
> I have taken this mapping demo
>
>
> http://www.infiniteturtles.co.uk/projects/away3d/demos/normalmap/Away3DNormalMapping.html
>
> as an entry point for learning mapping (the source code is there as
> well):
>
> My designer has successfully created an .obj model of a t-shirt with
> UV mapping and the texture that seems to fall perfectly onto the
> model. But.... the problem is that each part of the texture seems go
> get painted as a horizontal mirror of the texture as if it had been
> painted from the inside of the model. First I thought there was
> something wrong with the model/texture but all major rendering tools
> my designer uses tell us that everything is just fine. So back to the
> example and after adding some text to the texture image I see the same
> problem!
>
> Anybody can verify this simply by adding some text to
> torso_marble2.jpg and see what it looks like after rendering. You can
> see an example here:
>
> http://fanizone.info/test/torso/TorsoTest.html
>
> Any hints how to correct this behaviour?
>
> Markku
>



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