Apologies if this is an obvious one...
Say I have a 3d menu containing multiple planes, listeners etc. I'll want a class to control that. So I create the class, extending Sprite and addChild all the various elements. Now, in my document class, I can't addChild my menu to the scene because its a sprite. If I make my menu class extend object3d, I can't addChild it's constituent parts from within the class. What is the proper way to maintain class structure for a scene with lots of different visual elements. Should I create a new scene3d for every element that is controlled by it's own class?
Many thanks, Ben
