Why not extending ObjectContainer3D instead of Sprite?

2009/1/9 Ben Gannaway <[email protected]>:
>
> Apologies if this is an obvious one...
>
> Say I have a 3d menu containing multiple planes, listeners etc.  I'll want a
> class to control that.  So I create the class, extending Sprite and addChild
> all the various elements.  Now, in my document class, I can't addChild my
> menu to the scene because its a sprite.  If I make my menu class extend
> object3d, I can't addChild it's constituent parts from within the class.
>  What is the proper way to maintain class structure for a scene with lots of
> different visual elements.  Should I create a new scene3d for every element
> that is controlled by it's own class?
>
> Many thanks,
>
> Ben
>

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