Hi Li,

I know swapping fonts would be too difficult, it's cool that you can
figure a way to do so because I didn't at all...

Concerning the word swapping, that's exactly what I tried: getting the
word's index, get the Shape3D corresponding in the words getter for
the first letter and get its vertex's coordinates, but the result is
not precise (the word in the new TextField is not at the same
position), I think it's because the coordinates given by the words
getters are the coordinates inside the TextField, so the matter is to
move the letters in the new textfield inside this textfield and I
still can't figure how :s as I couldn't find something like the
localToGlobal property (but maybe the function is not so tough, I will
make some researches)

What would you think about instead of drawing the shapes directly
inside the TextField3D object wrapping it inside a Sprite3D (which
will be added to the TextField)? I know it's totally different from
the philosophy of the textField3D as it is now but it could let us use
the x, y and z coordinates for instance.

Concerning the use of bold, I think the easyest way would be to do as
in other softwares: use false bold, and so add some outlines on the
characters. This is what I'm trying to do actually but I can't make
the outline property work and I can't find why, as I'm following the
documentation.

Anyway I would be glad to help you out though I'm not sure my level
with away3d is good enough...

about the wishilist it's a great idea, you could post it on your blog
maybe and I'm sure you'll get some good results (and I could help for
a wishlist too, I'm good for wishlists =))

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