well, seems that I still can't send things to your email ...
On 14 jan, 03:15, "G." <[email protected]> wrote: > I'm sorry I might have been too tired, but in the TextField3DG class, > in the initVars method, you have to change the conditions with that > one: > > if (init && init.textSize) _textSize = init.textSize; > else _textSize = 20; > > if (init && init.letterSpacing) _letterSpacing = > init.letterSpacing; > else _letterSpacing = 0; > > if (init && init.lineSpacing) _lineSpacing = > init.lineSpacing; > else _lineSpacing = 0; > > if (init && init.paragraphWidth) _paragraphWidth = > init.paragraphWidth; > else _paragraphWidth = 1000; > > I forgot the case where init would be null > > cheers > G > > On 14 jan, 02:03, "G." <[email protected]> wrote: > > > > > Hi again, > > > did some tests tonight, and gone into the path I wrote about lately, > > so here's what I've done: > > > - made a class Char3D which extends Sprite3D and creates a single > > character. > > - modified TextField3D (actually I made another class so I can keep > > the original safe ^_^ ) which now extends ObjectContainer3D (not sure > > it's a good choice) and which basically creates the text by creating > > single characters and then placing them (with some sort of native > > wordWrapping). > > - I kept mostly all the original getters (font, textSize, > > paragraphWidth etc), and added a numLines one, maybe useful though i'm > > not really sure. Also added the extrude methods. > > - I renamed the words array in glyfs (don't know why actually but I'm > > too tired to guess), and it now inexates the single chars (so it's > > possible to get their x,y,z coordinates) > > - I added a method to highlight some words with different font and/or > > color. So it's possible to choose any expression inside the text and > > make it in another font and/or color. > > I also wanted to try to add some TextAlign features (center, right, > > left) and/or make the texte centered natively, but you tell me if it's > > really useful. > > It's not totally optimized yet, though I think I have gained some > > milliseconds in the text's creation (but it's only relevant on big > > texts I guess) > > > tell me what you think about it (i'm trying to send the stuff via > > yousendit, hope it will work this time) > > > cheers > > G. > > > On 13 jan, 18:44, "G." <[email protected]> wrote: > > > > Cool that my idea seems interesting. > > > > About the help, I'm agree with you, so I will start experimenting some > > > ideas and some modifications and if something good comes out of it I > > > will show you so you can check and validate. I will try the container > > > idea for a start and maybe some other stuff if I have time. > > > > about the quick fix for my outline issue, I see how to get the word's > > > index, how to get the corresponding shapes but i can't see how to > > > augment the outlines with vector differences. I also tried getting the > > > first shape's vertex to get it's position but I can't find a way to > > > adapt this position to the new textfield as this position is related > > > to the original textfield's coordinates and the new textfield > > > coordinates are related to the view's coordinates and I can't find a > > > way to make something like a localToGlobal :s > > > > On 13 jan, 15:15, Li <[email protected]> wrote: > > > > > What you're saying about containing the letters as individual Sprite3D's > > > > instead of Shape3D's is really interesting. This would turn TextField3D > > > > into > > > > a container of Sprite3D more than a container of Shape3D's and probably > > > > give > > > > the class more options for this kind of stuff... I'd have to analyze > > > > that. > > > > Another possibility would be giving Shape3D's x and y properties, > > > > though I'm > > > > not sure if this would make sense. I'd have to analyze that too!! > > > > > Regarding the bold issue, you could use a quick solution while this > > > > stuff is > > > > decided: I can Imagine the process of identifying the word you want to > > > > bold, > > > > then for each shape in it calculate the mean x, y and z values (of the > > > > vertices) and use some kind of vector difference to augment the > > > > outlines of > > > > the glyfs. Check it out, I can give you a hand if you don't succeed. > > > > > And finally, about the help and your level and all that, I find that > > > > once > > > > you played around enough with something you begin to understand how it > > > > works. Once you've reached this point you find yourself modifying it > > > > freely > > > > and creating some interesting enhancements that could -and usually > > > > should- > > > > be incorporated into the official version of what you are using. So, if > > > > you > > > > want to help, my advice would be to keep doing whatever you want to your > > > > code at home even if you mess it up -you can always sync with the repo > > > > again- until you reach this point I was talking about... > > > > > I'll try to make a poll on my blog for the wishlist!! > > > > cheers > > > > > On Tue, Jan 13, 2009 at 11:24 AM, G. <[email protected]> wrote: > > > > > > Hi Li, > > > > > > I know swapping fonts would be too difficult, it's cool that you can > > > > > figure a way to do so because I didn't at all... > > > > > > Concerning the word swapping, that's exactly what I tried: getting the > > > > > word's index, get the Shape3D corresponding in the words getter for > > > > > the first letter and get its vertex's coordinates, but the result is > > > > > not precise (the word in the new TextField is not at the same > > > > > position), I think it's because the coordinates given by the words > > > > > getters are the coordinates inside the TextField, so the matter is to > > > > > move the letters in the new textfield inside this textfield and I > > > > > still can't figure how :s as I couldn't find something like the > > > > > localToGlobal property (but maybe the function is not so tough, I will > > > > > make some researches) > > > > > > What would you think about instead of drawing the shapes directly > > > > > inside the TextField3D object wrapping it inside a Sprite3D (which > > > > > will be added to the TextField)? I know it's totally different from > > > > > the philosophy of the textField3D as it is now but it could let us use > > > > > the x, y and z coordinates for instance. > > > > > > Concerning the use of bold, I think the easyest way would be to do as > > > > > in other softwares: use false bold, and so add some outlines on the > > > > > characters. This is what I'm trying to do actually but I can't make > > > > > the outline property work and I can't find why, as I'm following the > > > > > documentation. > > > > > > Anyway I would be glad to help you out though I'm not sure my level > > > > > with away3d is good enough... > > > > > > about the wishilist it's a great idea, you could post it on your blog > > > > > maybe and I'm sure you'll get some good results (and I could help for > > > > > a wishlist too, I'm good for wishlists =))
