Hey guys, I never noticed it before and maybe it's the right way and expected. Take a look on this code:
//Here, the lookAt works perfect - but the Y posisition doesn't. camera.x = camera.z = 0; camera.y = 1000; camera.lookAt(cube.position); //In this case, simply saying that camera.x = 1, everything works fine. camera.x = 1; camera.z = 0; camera.y = 1000; camera.lookAt(cube.position); Thanks, -- ~Gabriel Laet
