Hey guys,
I never noticed it before and maybe it's the right way and expected. Take a
look on this code:

//Here, the lookAt works perfect - but the Y posisition doesn't.
camera.x = camera.z = 0;
camera.y = 1000;
camera.lookAt(cube.position);

//In this case, simply saying that camera.x = 1, everything works fine.
camera.x = 1;
camera.z = 0;
camera.y = 1000;
camera.lookAt(cube.position);


Thanks,

-- 
~Gabriel Laet

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