Sorry for re-posting it, but I'm just curious to know whether this is expected or not. Does anyone already saw it?
On Jan 20, 5:04 pm, Gabriel Laet <[email protected]> wrote: > Hey guys, > I never noticed it before and maybe it's the right way and expected. Take a > look on this code: > > //Here, the lookAt works perfect - but the Y posisition doesn't. > camera.x = camera.z = 0; > camera.y = 1000; > camera.lookAt(cube.position); > > //In this case, simply saying that camera.x = 1, everything works fine. > camera.x = 1; > camera.z = 0; > camera.y = 1000; > camera.lookAt(cube.position); > > Thanks, > > -- > ~Gabriel Laet
