Sorry for re-posting it, but I'm just curious to know whether this is
expected or not. Does anyone already saw it?

On Jan 20, 5:04 pm, Gabriel Laet <[email protected]> wrote:
> Hey guys,
> I never noticed it before and maybe it's the right way and expected. Take a
> look on this code:
>
> //Here, the lookAt works perfect - but the Y posisition doesn't.
> camera.x = camera.z = 0;
> camera.y = 1000;
> camera.lookAt(cube.position);
>
> //In this case, simply saying that camera.x = 1, everything works fine.
> camera.x = 1;
> camera.z = 0;
> camera.y = 1000;
> camera.lookAt(cube.position);
>
> Thanks,
>
> --
> ~Gabriel Laet

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