All the boxes have the same depth (1). With a depth of 1 and moving the object from z=0 to z=30000 I think it's safe to say it's not an issue with intersecting shapes. Here's two swf's: In the first one all the boxes have ownCanvas=true (so they can have drop shadow filters applied) The second one all the boxes have ownCanvas=false.
http://www.sic-culture.com/z-sort/ On Jan 21, 1:00 pm, Peter Kapelyan <[email protected]> wrote: > Sorry, hard to tell whats going on from those pictures. > > Try messing with the depths of the boxes. I'm figuring one is taking over > the other because its dimensions (depth) is larger than the other, so in > your case make the orange one really thin, or the blue ones really deep and > further back, if possible. > Hope it helps > -Pete > > > > On Wed, Jan 21, 2009 at 2:50 PM, SB <[email protected]> wrote: > > > I think you got it backwards Pete. The "orange box" is actually in > > front of all the others (closer to the camera) yet it renders behind > > them. > > Let me see if I can restate my original post a bit... > > The "blue boxes" are all at the same z coordinate (0). When you click > > on one of them, it "zooms" forward towards the camera along the z axis > > - so it it's in front of the other boxes (it also turns orange but > > thats beside the point). The "orange box" should then render in front > > of the "blue boxes". When each box has ownCanvas set to the default > > (false) they will properly render in front of the others when they are > > closer to the camera. It's only when ownCanvas is set to true that > > they won't render correctly. Incidentally, I know that the "orange > > box" is in front of the the other boxes because it obscures the blue- > > boxes from receiving mouse events. > > > Thanks > > > On Jan 21, 11:47 am, Peter Kapelyan <[email protected]> wrote: > > > That's because that's the way it works, basically. I'm not quite sure > > what > > > you are trying to do but I'll try to answer :) > > > > What effect are you trying to achieve? That all the blue boxes come out > > of > > > the big orange one? > > > Or that orange one is always in back? If the orange one is always in > > back, > > > you can add the orange one to another view , and force it to always be > > > behind. > > > > Also you can try to make your orange box not go too far back in depth, so > > > that it doesn't take over the other boxes in the same view, if that's > > what's > > > happening. > > > > Let me know > > > > -Pete > > > > On Wed, Jan 21, 2009 at 12:55 PM, SB <[email protected]> > > wrote: > > > > > I have a z-sorting issue related to setting ownCanvas=true on a group > > > > of objects that I haven't found an answer for (despite there being a > > > > number of topics on the issue). > > > > > I have a scene with multiple cubes that are set at different x and y > > > > coordinates but all at the same z coordinate - 0. When a cube is > > > > clicked it moves forward in the scene (towards the camera) and thus > > > > "covers" the other cubes. In order to apply filters (specifically a > > > > drop shadow filter) to each cube, the ownCanvas property is set to > > > > true. However, when ownCanvas is set to true the cubes no longer > > > > render correctly - cubes that are further back (at z=0) will appear in > > > > front of the cube that is closer to the camera. > > > > > Here are a few screens showing the issue: > > > > <a href="http://www.sic-culture.com/z-sort/z-sort_1.jpg">Cubes before > > > > sorting</a> > > > > <a href="http://www.sic-culture.com/z-sort/z-sort_2.jpg">Lower left > > > > cube moved towards camera</a> > > > > <a href="http://www.sic-culture.com/z-sort/z-sort_2.jpg">Another cube > > > > moved towards camera</a> > > > > > I've tried alternating between Renderer.BASIC and > > > > Renderer.CORRECT_Z_ORDER. > > > > I've tried pushfront (even though the issue is not intra-object > > > > specific). > > > > I've tried putting all the cubes into an ObjectContainer3D that also > > > > has ownCanvas set to true. > > > > > Seems like a relatively simple problem. Any suggestions? > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
