All the boxes have the same depth (1). With a depth of 1 and moving
the object from z=0 to z=-30000 I think it's safe to say it's not an
issue with intersecting shapes.
Here's two swf's:
In the first one all the boxes have ownCanvas=true (so they can have
drop shadow filters applied)
The second one all the boxes have ownCanvas=false.
http://www.sic-culture.com/z-sort/

On Jan 21, 1:00 pm, Peter Kapelyan <[email protected]> wrote:
> Sorry, hard to tell whats going on from those pictures.
>
> Try messing with the depths of the boxes. I'm figuring one is taking over
> the other because its dimensions (depth) is larger than the other, so in
> your case make the orange one really thin, or the blue ones really deep and
> further back, if possible.
> Hope it helps
> -Pete
>
>
>
> On Wed, Jan 21, 2009 at 2:50 PM, SB <[email protected]> wrote:
>
> > I think you got it backwards Pete. The "orange box" is actually in
> > front of all the others (closer to the camera) yet it renders behind
> > them.
> > Let me see if I can restate my original post a bit...
> > The "blue boxes" are all at the same z coordinate (0). When you click
> > on one of them, it "zooms" forward towards the camera along the z axis
> > - so it it's in front of the other boxes (it also turns orange but
> > thats beside the point). The "orange box" should then render in front
> > of the "blue boxes". When each box has ownCanvas set to the default
> > (false) they will properly render in front of the others when they are
> > closer to the camera. It's only when ownCanvas is set to true that
> > they won't render correctly. Incidentally, I know that the "orange
> > box" is in front of the the other boxes because it obscures the blue-
> > boxes from receiving mouse events.
>
> > Thanks
>
> > On Jan 21, 11:47 am, Peter Kapelyan <[email protected]> wrote:
> > > That's because that's the way it works, basically. I'm not quite sure
> > what
> > > you are trying to do but I'll try to answer :)
>
> > > What effect are you trying to achieve? That all the blue boxes come out
> > of
> > > the big orange one?
> > > Or that orange one is always in back? If the orange one is always in
> > back,
> > > you can add the orange one to another view , and force it to always be
> > > behind.
>
> > > Also you can try to make your orange box not go too far back in depth, so
> > > that it doesn't take over the other boxes in the same view, if that's
> > what's
> > > happening.
>
> > > Let me know
>
> > > -Pete
>
> >  > On Wed, Jan 21, 2009 at 12:55 PM, SB <[email protected]>
> > wrote:
>
> > > > I have a z-sorting issue related to setting ownCanvas=true on a group
> > > > of objects that I haven't found an answer for (despite there being a
> > > > number of topics on the issue).
>
> > > > I have a scene with multiple cubes that are set at different x and y
> > > > coordinates but all at the same z coordinate - 0. When a cube is
> > > > clicked it moves forward in the scene (towards the camera) and thus
> > > > "covers" the other cubes. In order to apply filters (specifically a
> > > > drop shadow filter) to each cube, the ownCanvas property is set to
> > > > true. However, when ownCanvas is set to true the cubes no longer
> > > > render correctly - cubes that are further back (at z=0) will appear in
> > > > front of the cube that is closer to the camera.
>
> > > > Here are a few screens showing the issue:
> > > > <a href="http://www.sic-culture.com/z-sort/z-sort_1.jpg";>Cubes before
> > > > sorting</a>
> > > > <a href="http://www.sic-culture.com/z-sort/z-sort_2.jpg";>Lower left
> > > > cube moved towards camera</a>
> > > > <a href="http://www.sic-culture.com/z-sort/z-sort_2.jpg";>Another cube
> > > > moved towards camera</a>
>
> > > > I've tried alternating between Renderer.BASIC and
> > > > Renderer.CORRECT_Z_ORDER.
> > > > I've tried pushfront (even though the issue is not intra-object
> > > > specific).
> > > > I've tried putting all the cubes into an ObjectContainer3D that also
> > > > has ownCanvas set to true.
>
> > > > Seems like a relatively simple problem. Any suggestions?
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM

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