Hi All, I am trying rotate a camera around an object.
The object is assigned to a pathAnimator and the camera to another one. Both Animators load the same path so the camera and the object are always on the same coordinate. To manipulate the relative position to the object I access the offset Number3D of the cameraPathAnimator and update it according to the camera rotationY. So this is simple trigonometry. I define the x and z offset of the camera with cosine and sine. What I need for the calculation is the current angle of the camera. If I trace the rotationY of the camera the output is incorrect. It starts at 0, goes to 90 as expected. After 90 degrees goes up 179 and then jumps to 0. The returned value should be linear to the rotation of the object and range from 0 - 359 degrees. Has Anyone ideas for a workaround? Help would be appreciated Thanks, Patrick
