Hi, well, let's make simple : http://www.agence-anonyme.com/blog/?p=112
>> any object 3D can be considered as a particle then managed by the paarticle >> manager, this will run, depending on (for now) : gravity, attraction, repulsion from any assigned other Object3D. I still need time before release it, but here is a first step: For anyone who would help me, answer to my last post in the group about this : I can't get the screenVertex of an object3D when callin it in a class external to the one containing the view. I get the view of a passed Object3D, then I get the camera, I have no reference problem for the object I wan't to get the screenVertex. But I can't get the camera.screen to work properly ! I really do need help to embed some mouse gravity, spring and repulsion to my class !! the post : http://groups.google.com/group/away3d-dev/browse_thread/thread/f17e918360bbdb83 Thanks for all, and don't forget : this only a start !
