wow great new feature, I'll have to see if I can come up with a way to
use it.

On Jan 27, 2:33 pm, Fabrice <[email protected]> wrote:
> For a long time I wanted to add this one to the api:
> Away supports now smooth transitions between actual and new  
> animationSequences!
> Works for md2, animated AS3 exports and native Animator mesh animations.
>
> When you have an animation running of an avatar walking, if you now
> play(new AnimationSequence({rollonthefloor}); before the update, your  
> avatar will go from
> the actual "walk" sequence to the first frame of the "rollonthefloor"  
> sequence", causing a sharp transition.
> Fixe until now was to add keyframes.
> In the new situation, the current "walk" state is saved and  
> interpolated into the "rollonthefloor" sequence.
> The "rollonthefloor" is not waiting until the morph is done, it plays  
> as usual, except it gets that "old" information
> gradually mixed into its actual state. Visually the transition is  
> smooth.
>
> The interpolation ratio is 0/1 based. Its automatic, and nothing needs  
> to be programmed if you are happy with the default settings.
> The defaultvalue is set to 10. So interpolating value is default .1 --
>  > 1/10;
> You can change this value accessing Mesh class.
> Works only when the animationSequence.smooth is set to true.
>
> like this:
> (myAnim as Mesh).transitionValue = 20;
> --> will give you .05; --> 1/20
> The interpolation will last 20 renders.
>
> The fx you get is directly linked to your animation and how fast the  
> swf is running, it will update each time the updateTime() scene method  
> is called.
> Therefor, like for your animations there are no rules but your feeling  
> and talent to get the balance right.
>
> Happy animation :)
>
> Fabrice

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