This is really awesome!!!
Here I've only the very dirty way to interpolate... :P
I'm curious to see its long-awaited solution to the Collada interpolation!!!

See you at the Radiohead concert in São Paulo!


ps: I got a ticket!

Guilherme Camargo Cardoso


On Tue, Jan 27, 2009 at 21:06, Gabriel Laet <[email protected]> wrote:

> This is awesome! I'm doing a project where I needed to do exactly the same
> thing for Collada. I started using a very dirty way to interpolate the
> matrices, and now I'm almost finishing a nice way to interpolate using
> slerps (as suggested per Rob). As soon as I get this done, I'll post here.
> Also, I did something that *might* be useful for those who are using
> Collada animation: since we can't export animation-only on .DAE files, it's
> kinda hard to have separated files with different animations cycles (the
> geometry will end up on every file). I did something really stupid, but that
> solves the problem: a python script that gets only the <library_animations>
> info, and a parser that receives the information and creates a new animation
> clip on-the-fly for your Object3D. (attaching both python script and the
> class here, the parser uses pretty much all the code from the away3d Collada
> class).
>
> Please give me feedback if you're using it or if there is a better way to
> do it :)
>
> On Tue, Jan 27, 2009 at 8:25 PM, ben <[email protected]> wrote:
>
>>
>> I'll can finally release my "snail fighter" game  ;-)
>
>
>
>
> --
> ~Gabriel Laet
>
>
>
>

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