This is really awesome!!! Here I've only the very dirty way to interpolate... :P I'm curious to see its long-awaited solution to the Collada interpolation!!!
See you at the Radiohead concert in São Paulo! ps: I got a ticket! Guilherme Camargo Cardoso On Tue, Jan 27, 2009 at 21:06, Gabriel Laet <[email protected]> wrote: > This is awesome! I'm doing a project where I needed to do exactly the same > thing for Collada. I started using a very dirty way to interpolate the > matrices, and now I'm almost finishing a nice way to interpolate using > slerps (as suggested per Rob). As soon as I get this done, I'll post here. > Also, I did something that *might* be useful for those who are using > Collada animation: since we can't export animation-only on .DAE files, it's > kinda hard to have separated files with different animations cycles (the > geometry will end up on every file). I did something really stupid, but that > solves the problem: a python script that gets only the <library_animations> > info, and a parser that receives the information and creates a new animation > clip on-the-fly for your Object3D. (attaching both python script and the > class here, the parser uses pretty much all the code from the away3d Collada > class). > > Please give me feedback if you're using it or if there is a better way to > do it :) > > On Tue, Jan 27, 2009 at 8:25 PM, ben <[email protected]> wrote: > >> >> I'll can finally release my "snail fighter" game ;-) > > > > > -- > ~Gabriel Laet > > > >
