Hi,
I am new to this group. But on a number of occasions I have used
Away3D code. I understand your code structure very well. I would like
to thank you and try to contribute. Here's my first post.

CS4 Animated Shuttle - drawTriangles Blender Parser

Intro

There’s been a number of posts speculating whether 3D models could be
brought into CS4. The problem has do with properly mapping uv
coordinates to the appropriate vertex values. In this post, I’ll
demonstrate the development of a very simple parser which allows you
to bring Blender models into CS4. It uses the drawTriangles method,
the Blender XML Exporter created in a previous post, and a one-to-one
mapping scheme of vertex and uv data points.

I’m sure that as time progresses more advanced parsers will be
developed, but for our present projects, this one works really well.

Demo: http://www.professionalpapervision.com/demos/web/shuttle/
Source: http://flex3cookbook2.googlecode.com/files/BlenderPrim.zip
Blog: http://professionalpapervision.wordpress.com/

Best Regards,
Mike

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