Hi, I am new to this group. But on a number of occasions I have used Away3D code. I understand your code structure very well. I would like to thank you and try to contribute. Here's my first post.
CS4 Animated Shuttle - drawTriangles Blender Parser Intro There’s been a number of posts speculating whether 3D models could be brought into CS4. The problem has do with properly mapping uv coordinates to the appropriate vertex values. In this post, I’ll demonstrate the development of a very simple parser which allows you to bring Blender models into CS4. It uses the drawTriangles method, the Blender XML Exporter created in a previous post, and a one-to-one mapping scheme of vertex and uv data points. I’m sure that as time progresses more advanced parsers will be developed, but for our present projects, this one works really well. Demo: http://www.professionalpapervision.com/demos/web/shuttle/ Source: http://flex3cookbook2.googlecode.com/files/BlenderPrim.zip Blog: http://professionalpapervision.wordpress.com/ Best Regards, Mike
