Hey guys,

I am trying to make a series of letters animate/move along bound by an
IK system I have built.  Currently I am making a plane + texture for
each letter (using TextField->BitmapData->BitmapMaterial for each
texture) but it is resulting in some pretty slow animations.

There is no need for my letters to have their own planes and textures
so I am figuring I can just make one texture and one plane with n
segments.

My question is: what would be the most efficient place to iterate over
the Plane.segments list (to update the 'animation')?  Is there already
a facility for this kind of thing that would be more efficient than
making it myself?

I hope I have been clear enough that you can provide some me with some
answer. :-)

Regards,
Jotham.

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