Hey guys, I am trying to make a series of letters animate/move along bound by an IK system I have built. Currently I am making a plane + texture for each letter (using TextField->BitmapData->BitmapMaterial for each texture) but it is resulting in some pretty slow animations.
There is no need for my letters to have their own planes and textures so I am figuring I can just make one texture and one plane with n segments. My question is: what would be the most efficient place to iterate over the Plane.segments list (to update the 'animation')? Is there already a facility for this kind of thing that would be more efficient than making it myself? I hope I have been clear enough that you can provide some me with some answer. :-) Regards, Jotham.
