I guess a quick answer would be around 3000 triangles with motion (someone correct me if Im wrong). However, Away3D uses something called triangle caching. The idea behind this is that if an object hasn't moved, and the camera hasn't moved, then the object would look the same, so why redraw it? Doing stuff like this allows for a very larger amount of triangles as in the Intel game demo in the away3d site which uses more than 100,000 triangles!
- [away3d] Max triangles Django
- [away3d] Re: Max triangles Sean McCracken
- [away3d] Re: Max triangles Li
- [away3d] Re: Max triangles Django
- [away3d] Re: Max triangles Makc
- [away3d] Re: Max triangles Sean McCracken
- [away3d] Re: Max triangles Fabrice
- [away3d] Re: Max triangles Makc
- [away3d] Re: Max triangles Fabrice
- [away3d] Re: Max triangles Makc
- [away3d] Re: Max triangles Rob Bateman
- [away3d] Re: Max triangles Rob Bateman
- [away3d] Re: Max triangles Makc
