I guess a quick answer would be around 3000 triangles with motion (someone
correct me if Im wrong). However, Away3D uses something called triangle
caching. The idea behind this is that if an object hasn't moved, and the
camera hasn't moved, then the object would look the same, so why redraw it?
Doing stuff like this allows for a very larger amount of triangles as in the
Intel game demo in the away3d site which uses more than 100,000 triangles!

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