Hum, does it mean 3001 triangle would be too much? Someone should do online test app where user could specify fps + features used, and the app would add triangles until fps goes too low.
On Fri, Feb 6, 2009 at 3:53 PM, Li <[email protected]> wrote: > I guess a quick answer would be around 3000 triangles with motion (someone > correct me if Im wrong). However, Away3D uses something called triangle > caching. The idea behind this is that if an object hasn't moved, and the > camera hasn't moved, then the object would look the same, so why redraw it? > Doing stuff like this allows for a very larger amount of triangles as in the > Intel game demo in the away3d site which uses more than 100,000 triangles! >
