Hum, does it mean 3001 triangle would be too much? Someone should do
online test app where user could specify fps + features used, and the
app would add triangles until fps goes too low.

On Fri, Feb 6, 2009 at 3:53 PM, Li <[email protected]> wrote:
> I guess a quick answer would be around 3000 triangles with motion (someone
> correct me if Im wrong). However, Away3D uses something called triangle
> caching. The idea behind this is that if an object hasn't moved, and the
> camera hasn't moved, then the object would look the same, so why redraw it?
> Doing stuff like this allows for a very larger amount of triangles as in the
> Intel game demo in the away3d site which uses more than 100,000 triangles!
>

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