sorry, kerem, i'm still not quite following what you are trying to do. any chance of a screenshot or some visual explanation?
On Sat, Feb 14, 2009 at 11:15 AM, Kerem <[email protected]> wrote: > > Hi Rob, > I´m basically looking for a way to set vertices of a mesh to > "billboarded". I have a mesh and some parts of the mesh (ribbons and > glows) should always be facing the camera. Is this possible? > > k. > > On 13 Feb., 23:27, Rob Bateman <[email protected]> wrote: > > a billboard is a 3d visual element in a mesh object that is represented > by a > > 2d sprite with only position and scale properties. I'm not sure why you > need > > more that one vertex assigned to it - what are you trying to do? > > > > Rob > > > > On Fri, Feb 13, 2009 at 9:24 PM, Kerem <[email protected]> wrote: > > > > > Hi, > > > i was wondering if there is a way to pass multiple vertices or faces > > > to a billboard. if not, are there any suggestions for a workaround? > > > > > cheers, > > > k. > > > > -- > > Rob Bateman > > Flash Development & Consultancy > > > > [email protected] -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
