sorry, kerem, i'm still not quite following what you are trying to do. any
chance of a screenshot or some visual explanation?



On Sat, Feb 14, 2009 at 11:15 AM, Kerem <[email protected]> wrote:

>
> Hi Rob,
> I´m basically looking for a way to set vertices of a mesh to
> "billboarded". I have a mesh and some parts of the mesh (ribbons and
> glows) should always be facing the camera. Is this possible?
>
> k.
>
> On 13 Feb., 23:27, Rob Bateman <[email protected]> wrote:
> > a billboard is a 3d visual element in a mesh object that is represented
> by a
> > 2d sprite with only position and scale properties. I'm not sure why you
> need
> > more that one vertex assigned to it - what are you trying to do?
> >
> > Rob
> >
> > On Fri, Feb 13, 2009 at 9:24 PM, Kerem <[email protected]> wrote:
> >
> > > Hi,
> > > i was wondering if there is a way to pass multiple vertices or faces
> > > to a billboard. if not, are there any suggestions for a workaround?
> >
> > > cheers,
> > > k.
> >
> > --
> > Rob Bateman
> > Flash Development & Consultancy
> >
> > [email protected]




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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