You can miss correct z sorting and frustum clipping that actually works,
when you need it :P

On Wed, Feb 18, 2009 at 5:06 PM, Jesse Foltz <[email protected]> wrote:

>
> ohh I guess useOwnContainer is the same thing well, I'll have to think
> of something else to miss.
>
> Jesse
>
> On Feb 18, 4:34 pm, Jesse Foltz <[email protected]> wrote:
> > Never mind I've switched back to Papervision and a lot of my problems
> > were solved (only really took 2 hours).  I will miss owncanvas.
> >
> > bye,
> > Jesse
> >
> > On Feb 17, 5:58 pm, Jesse Foltz <[email protected]> wrote:
> >
> >
> >
> > > Ok this is a simple reflection faking class with a shadow.  It works
> > > fine until I try and apply the MovieMaterial textures to the planes.
> >
> > > Here is my code:
> >
> > >http://pastebin.com/m6645922c
> >
> > > I have a class that extends ObjectContainer3D and adds 3 planes to
> > > itself.  The Class takes in a Sprite that is supposed to be applied to
> > > the via a MovieMaterial to the planes.  The problem is when it runs
> > > the planes are invisible.  If I comment out likes 50, 60 and 72 I can
> > > see the planes but when I uncomment the lines they disappear.  If I
> > > right click and show redraw regions I can see it rendering where the
> > > plate would be moving but it's blank.
> >
> > > here is a simple example of it not working:
> >
> > >http://pastebin.com/m3f063386
> >
> > > if you run the example you will see and circle spinning
> > > right click and show redraw regions and you will see the invisible
> > > stuff
> >
> > > if you comment out the lines 50, 60 and 72 you will see the planes.
> >
> > > Any advice am I missing something fundamental?
>



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