I have a fairly simple Model with a fairly simple animation and I am
having issue exporting it from Maya 2008.  I am using Collada schema
1.4.1. and it seems to load the model reasonably well if it doesn't
have any hierarchy. If i us the hierarchy or attempt to animate it. it
will crash or or the bones a re placed in all the wrong spots. the
only think that I know it strange is that I am doing ridge skinning in
maya, and It looks good in maya.

here are the comments from that latest version of of the DAE

 <authoring_tool>COLLADA Maya2008</authoring_tool>
<comments>ColladaMaya export options:
bakeTransforms=1;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
exportLights=1;exportCameras=0;exportJointsAndSkin=1;
exportAnimations=1;exportTriangles=1;exportInvisibleNodes=1;
exportNormals=1;exportTexCoords=1;
exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
dereferenceXRefs=1;cameraXFov=0;cameraYFov=1</comments>

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