I have a fairly simple Model with a fairly simple animation and I am having issue exporting it from Maya 2008. I am using Collada schema 1.4.1. and it seems to load the model reasonably well if it doesn't have any hierarchy. If i us the hierarchy or attempt to animate it. it will crash or or the bones a re placed in all the wrong spots. the only think that I know it strange is that I am doing ridge skinning in maya, and It looks good in maya.
here are the comments from that latest version of of the DAE <authoring_tool>COLLADA Maya2008</authoring_tool> <comments>ColladaMaya export options: bakeTransforms=1;exportPolygonMeshes=1;bakeLighting=0;isSampling=0; curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0; exportLights=1;exportCameras=0;exportJointsAndSkin=1; exportAnimations=1;exportTriangles=1;exportInvisibleNodes=1; exportNormals=1;exportTexCoords=1; exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0; exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1; dereferenceXRefs=1;cameraXFov=0;cameraYFov=1</comments>
