Hey Django

would it be possible for you to send an example dae that you are having
trouble with? unfortunately there are so many variants, it's the only way we
can debug

cheers

Rob

On Fri, Feb 20, 2009 at 1:24 AM, Django <[email protected]> wrote:

>
> I have a fairly simple Model with a fairly simple animation and I am
> having issue exporting it from Maya 2008.  I am using Collada schema
> 1.4.1. and it seems to load the model reasonably well if it doesn't
> have any hierarchy. If i us the hierarchy or attempt to animate it. it
> will crash or or the bones a re placed in all the wrong spots. the
> only think that I know it strange is that I am doing ridge skinning in
> maya, and It looks good in maya.
>
> here are the comments from that latest version of of the DAE
>
>  <authoring_tool>COLLADA Maya2008</authoring_tool>
> <comments>ColladaMaya export options:
> bakeTransforms=1;exportPolygonMeshes=1;bakeLighting=0;isSampling=0;
> curveConstrainSampling=0;removeStaticCurves=1;exportCameraAsLookat=0;
> exportLights=1;exportCameras=0;exportJointsAndSkin=1;
> exportAnimations=1;exportTriangles=1;exportInvisibleNodes=1;
> exportNormals=1;exportTexCoords=1;
> exportVertexColors=1;exportVertexColorsAnimation=0;exportTangents=0;
> exportTexTangents=0;exportConstraints=1;exportPhysics=1;exportXRefs=1;
> dereferenceXRefs=1;cameraXFov=0;cameraYFov=1</comments>




-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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