Dear Away3D community,

Since this is a beginner's question, please allow a large dose of
tolerance for my close to none knowledge about ActionScript
technology, and believe that I'm not ignorant but curious to find out
about it.

(if you're not interested in my idea just skip to the "main problem"
part)

For some time I've been dreaming about a 3D gallery for me and my
friends, on which we could show our music, fine art and whatever else
we (try to) do. A special one. To find the pictures, you have to
travel through endless celestial space on a kind-of-rusty pipe, which
serves you as the only guide (better stick to it!), and creates a
labirynth filled with our works. It is a kind of FPS game, just
without shooting (that makes "First-Person Shooting" abbreviation
pointless, doesn't it?).

I already modified Alejandro Santander's Away3D gallery, which he
showed in his tutorial on The Tech Labs (
http://www.thetechlabs.com/3d/simulating-piclens-with-flex-and-away3d-%E2%80%93-part-1/
) to use the keyboard for movement. You can see the results here:
http://effect.ovh.org/rysunki/PhotoViewer3D.html (click on one of the
pictures, then use W to strafe right and S to strafe left). The
problem arises when you're trying to rotate the camera (hold
mouseclick on the background and move around), because I'm not
experienced enough in ActionScript to write a nice FPS-like camera
rotation system.

The main problem:
So I thought I would use Maya for some scene setup (in the end it will
have to be progressive, since it's a XML-reading case) and camera
movement, and maybe some more realistic walking animation (the camera
would go up and down a little, wouldn't it?).

Now, looking at the basic_scene example on googlecode (http://
away3d.googlecode.com/svn/trunk/examples/Awaybuilder/basic_scene/), I
downloaded it (yay), created it a nice folder and set up Flex Project
(yay)...but then, I forced all my thinking to work and in no way I
could find the camera animation data in any file of the maya folder
(damn it). If I understand correctly,
world.mb is the file that should contain everything, since world.dae
is just a Collada export.
Looking at the file, there are 4 cameras...suggests me that actually
there is no camera movement, and perhaps for the Collada file there's
just a Tween animation (might be bull******** here) there. But then,
in Main.as there's no animation altogether!

I'm sure there is a Maya window which I missed (it's been some time
since I stopped working with Maya, so I probably forgot most of the
workflow), that contains all the animation data and stuff I need to
set up for Away3D.

Would any of you dare to point me it?

Thank You in advance,
Michael from Poland

PS. Another question:

           ) 1
      1 (
r        (     r                   r
~~~~~)~~~~~)~~~~~~~~
   r                (         r
                  2 \
                      ) 2
                     (
                  2  )

here's a simple map of how my gallery could hopefully look if the main
route was straight (it shouldn't be) and the folder structure was:
root: 5 pictures (or music files)
folder I: 2 pictures
folder II: 3 pictures

as You can see, the gallery map is folder structure dependent, and the
folder map would be XML.
since the map in 3D will be represented as a pipe I'm walking on, I
thought I would PathExtrude a circle on a XML-inspired Path.
so... I need a Path generator for this :) Can You think of a way of
generating Path information internally? (without having to run a
client-side app that would compute it and send back data via FTP)
...please don't think I'm asking You to write it for me. I may look
novice, but I have little programming experience and I hope I can do
it myself, just need some directions.

Thanks!

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