Thanks, this can surely help for a prototype model, and maybe I'll even stay with that for simplicity. At first I thought it would be more random, therefore more natural.
Thanks! That still leaves my questions unsolved: 1. where's the hidden Maya window with "Collada" animations? I sure missed it in the example files. 2. is it possible for Flash to analyze the XML file and build the path information itself? I'm starting to believe that. It may be obvious to you, but remember I'm a rookie. Michael On 23 Lut, 16:33, Peter Kapelyan <[email protected]> wrote: > If your path is uniform the way you describe it with the awesome ascii art > :P , you could probably get the numbers from a sine wave. Just an idea. > > -Pete > > > > On Mon, Feb 23, 2009 at 6:17 AM, opuszek <[email protected]> wrote: > > > Dear Away3D community, > > > Since this is a beginner's question, please allow a large dose of > > tolerance for my close to none knowledge about ActionScript > > technology, and believe that I'm not ignorant but curious to find out > > about it. > > > (if you're not interested in my idea just skip to the "main problem" > > part) > > > For some time I've been dreaming about a 3D gallery for me and my > > friends, on which we could show our music, fine art and whatever else > > we (try to) do. A special one. To find the pictures, you have to > > travel through endless celestial space on a kind-of-rusty pipe, which > > serves you as the only guide (better stick to it!), and creates a > > labirynth filled with our works. It is a kind of FPS game, just > > without shooting (that makes "First-Person Shooting" abbreviation > > pointless, doesn't it?). > > > I already modified Alejandro Santander's Away3D gallery, which he > > showed in his tutorial on The Tech Labs ( > > >http://www.thetechlabs.com/3d/simulating-piclens-with-flex-and-away3d... > > ) to use the keyboard for movement. You can see the results here: > >http://effect.ovh.org/rysunki/PhotoViewer3D.html(click on one of the > > pictures, then use W to strafe right and S to strafe left). The > > problem arises when you're trying to rotate the camera (hold > > mouseclick on the background and move around), because I'm not > > experienced enough in ActionScript to write a nice FPS-like camera > > rotation system. > > > The main problem: > > So I thought I would use Maya for some scene setup (in the end it will > > have to be progressive, since it's a XML-reading case) and camera > > movement, and maybe some more realistic walking animation (the camera > > would go up and down a little, wouldn't it?). > > > Now, looking at the basic_scene example on googlecode (http:// > > away3d.googlecode.com/svn/trunk/examples/Awaybuilder/basic_scene/), I > > downloaded it (yay), created it a nice folder and set up Flex Project > > (yay)...but then, I forced all my thinking to work and in no way I > > could find the camera animation data in any file of the maya folder > > (damn it). If I understand correctly, > > world.mb is the file that should contain everything, since world.dae > > is just a Collada export. > > Looking at the file, there are 4 cameras...suggests me that actually > > there is no camera movement, and perhaps for the Collada file there's > > just a Tween animation (might be bull******** here) there. But then, > > in Main.as there's no animation altogether! > > > I'm sure there is a Maya window which I missed (it's been some time > > since I stopped working with Maya, so I probably forgot most of the > > workflow), that contains all the animation data and stuff I need to > > set up for Away3D. > > > Would any of you dare to point me it? > > > Thank You in advance, > > Michael from Poland > > > PS. Another question: > > > ) 1 > > 1 ( > > r ( r r > > ~~~~~)~~~~~)~~~~~~~~ > > r ( r > > 2 \ > > ) 2 > > ( > > 2 ) > > > here's a simple map of how my gallery could hopefully look if the main > > route was straight (it shouldn't be) and the folder structure was: > > root: 5 pictures (or music files) > > folder I: 2 pictures > > folder II: 3 pictures > > > as You can see, the gallery map is folder structure dependent, and the > > folder map would be XML. > > since the map in 3D will be represented as a pipe I'm walking on, I > > thought I would PathExtrude a circle on a XML-inspired Path. > > so... I need a Path generator for this :) Can You think of a way of > > generating Path information internally? (without having to run a > > client-side app that would compute it and send back data via FTP) > > ...please don't think I'm asking You to write it for me. I may look > > novice, but I have little programming experience and I hope I can do > > it myself, just need some directions. > > > Thanks! > > -- > ___________________ > > Actionscript 3.0 Flash 3D Graphics Engine > > HTTP://AWAY3D.COM
