I think he is asking how to access the individual face/vertex of each triangle or polygon, so he can modify the location or change positions, to change the appearance of the primitives. Something like
myPrimitive.faces[number] or myPrimitive.vertices[number] etc.. -Pete On Fri, Feb 27, 2009 at 6:53 PM, Fabrice <[email protected]> wrote: > > Hi Darcey, > just store the instances as you wish into a class var array, object etc... > you can then access them when you want to. > > var plane:Plane = new Plane(); > myarray.push(plane); > > on enterframe > myArray[i].rotationY = 90; > > or > > loop > oPlanes["p"+i] = plane; > > on enterframe > oPlanes.p0.rotationY = 90; > oPlanes.p1.rotationY = 90; > > or loop > Planes["p"+i] = rotationY = 90; > > Fabrice > > > On Feb 28, 2009, at 12:29 AM, Darcey wrote: > > >> Hi, >> >> Is there a way of accessing each individual plane/segment plate >> (unsure on name) of the sphere class (or any primitives), I would like >> to be able to manipulate the location of each plane/segment. Would >> this be possible on the cube class also? >> >> I am using the latest trunk. >> >> Thanks >> >> Darcey >> > > -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
