ah I see,
yes you can access faces, vertices, uv's , material per face etc of
any Mesh objects.
Look at Mesh and Geometry class doc or code.
Fabrice
On Feb 28, 2009, at 1:17 AM, Darcey Lloyd wrote:
Hi Fabrice,
Cheers for the info, but I guess I poorly worded what I need,
apologies.
Take this image for example (something quickly googled):
http://www.yellowpipe.com/yis/tutorials/ps7/img/ps_3D_sphere/ps_3D_sphere05.jpg
Each white or blue square (plane) making up the sphere, I would like
to manipulate each individual one.
Is this possible via the sphere class or would I need to construct a
sphere out of planes?
Darceu
2009/2/27 Fabrice <[email protected]>
Hi Darcey,
just store the instances as you wish into a class var array, object
etc...
you can then access them when you want to.
var plane:Plane = new Plane();
myarray.push(plane);
on enterframe
myArray[i].rotationY = 90;
or
loop
oPlanes["p"+i] = plane;
on enterframe
oPlanes.p0.rotationY = 90;
oPlanes.p1.rotationY = 90;
or loop
Planes["p"+i] = rotationY = 90;
Fabrice
On Feb 28, 2009, at 12:29 AM, Darcey wrote:
Hi,
Is there a way of accessing each individual plane/segment plate
(unsure on name) of the sphere class (or any primitives), I would like
to be able to manipulate the location of each plane/segment. Would
this be possible on the cube class also?
I am using the latest trunk.
Thanks
Darcey