Hey Jens, Turns out calling super() wasn't critical because I am not using init objects in my custom extended ObjectContainer3D classes, but it is certainly good practice.
However I did find my dumb mistake that caused all the 1061 and 1119 compile errors: I was effectively doing: var box:ObjectContainer3D = new MyBox(); although the declaration was up in the class variables, and the instantiation was buried in the constructor, so I didn't notice what I had done. But if I say var box:MyBox = new MyBox(); where MyBox extends ObjectContainer3D, the compiler is happy in strict mode. Thanks for hint though - it got me pointed in the right direction. I am still curious why the trunk version throws the compile error: AbstractRenderSession.as, line 356. 1000: Ambiguous reference to _spriteLayer. when Strict Mode is turned off, though... Ralph On Mar 4, 9:03 am, Jensa <[email protected]> wrote: > Hmm.. Maybe? > Are you calling super() properly in the contructor? Would be helpful > to see the class. > > J
