Thanks, Rob -  updated my trunk svn today and the ambiguous reference
error is now gone.  Thank you for fixing the Phong rendering issue
also.  Life is good again!  Keep up the great work - Ralph


On Mar 5, 7:39 am, Rob Bateman <[email protected]> wrote:
> Hey Ralph
>
> try re-syncing the trunk - your ambiguous reference error should have gone.
> thanx for the report!
>
> Rob
>
>
>
> On Wed, Mar 4, 2009 at 5:36 PM, Ralph B <[email protected]> wrote:
>
> > Hey Jens,
> > Turns out calling super() wasn't critical because I am not using init
> > objects in my custom extended ObjectContainer3D classes, but it is
> > certainly good practice.
>
> > However I did find my dumb mistake that caused all the 1061 and 1119
> > compile errors:  I was effectively doing:
> >   var box:ObjectContainer3D = new MyBox();
> > although the declaration was up in the class variables, and the
> > instantiation was buried in the constructor, so I didn't notice what I
> > had done. But if I say
> >  var box:MyBox = new MyBox();
> > where MyBox extends ObjectContainer3D, the compiler is happy in strict
> > mode.
>
> > Thanks for hint though - it got me pointed in the right direction.
>
> > I am still curious why the trunk version throws the compile error:
> >   AbstractRenderSession.as, line 356.  1000: Ambiguous reference to
> > _spriteLayer.
> > when Strict Mode is turned off, though...
>
> > Ralph
>
> > On Mar 4, 9:03 am, Jensa <[email protected]> wrote:
> > > Hmm.. Maybe?
> > > Are you calling super() properly in the contructor? Would be helpful
> > > to see the class.
>
> > > J
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected]

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