Thank you ! :)
On Apr 21, 11:30 am, Fabrice <[email protected]> wrote: > Hi Anndorian, > you could do like this: > > import away3d.primitives. LineSegment; > import away3d.materials. WireframeMaterial; > [...] > var segments:int = 20; > var anglestep:Number = 360/segments; > var radius:Number = 200; > var mat:WireframeMaterial = new WireframeMaterial( 0x0000FF, {width:1}); > var line:LineSegment; > var x:Number = radius; > var z:Number = 0; > var angle:Number; > for(var i:int = 0;i<segments+1; ++i){ > line = new LineSegment({material:mat}); > line.start = new Vertex(x, 0, z); > angle = anglestep*i; > x = Math.cos(-angle/180*Math.PI) * radius; > z = Math.sin(angle/180*Math.PI) * radius; > line.end = new Vertex(x, 0, z); > view.scene.addChild(line); > > } > > Fabrice > > On Apr 21, 2009, at 8:39 AM, anndorian wrote: > > > > > Well ... I was looking for something like wireCircle. > > > On Apr 21, 3:42 am, Peter Kapelyan <[email protected]> wrote: > >> You can create a circle-like plane with the RegularPolygon > >> like > > >> myCircle=new RegularPolygon({radius:Num, sides:Num, > >> subdivision:Num }); > > >> Not sure if that's what you wanted, so let me know! > > >> -Pete > > >> On Mon, Apr 20, 2009 at 6:18 PM, anndorian <[email protected]> > >> wrote: > > >>> Can anyone give me an example on how to create a 3d circle ? .. or > >>> some directions ... Thanks. > > >> -- > >> ___________________ > > >> Actionscript 3.0 Flash 3D Graphics Engine > > >> HTTP://AWAY3D.COM
