I do not see entire code here, but I will have here to presume, you override or do something wrong. because if handle is a valid Object3D, if your object is correctly displayed on screen, then it's either a Mesh or an ObjectContainer3D.

so if you do not want use the code I gave you on previous reply
I suggest you just new AS3Exporter(e.loader.handle, "classname", "packagename"); in the loadedSuccess method.
then you import this class and just do var class:Class = new Class();
then you can acess all meshes by

class.meshes --> array of meshes
class.containers --> array of ObjectContainer3D

Fabrice



On Apr 27, 2009, at 2:43 PM, Joseph wrote:


Let me know when I'm getting close to being kicked out of group LOL

I appreciate the explaination, Fabrice, thank you ... however ...

I must have one really screwed up .obj ... all traces return false ...
LOL
http://groups.google.com/group/away3d-dev/web/teapot_1.obj
http://groups.google.com/group/away3d-dev/web/teapot_1.jpg

Hear me out ...

obj1 = Obj.load("assetts/teapot_1.obj", {material:"teapot_1.jpg"}); ->
loads fine and renders fine

obj1object3d = e.loader.handle; -> I assume this get's the handle to
obj1

obj1mesh = (obj1object3d as ObjectContainer3D).children[0]; -> get's
mesh

obj1mesh = (obj1object3d as Mesh); -> pops error so assume
ObjectContainer3D and use line above

after lines above call traces:

trace(obj1 is Mesh); -> "false" (makes sense)
trace(obj1object3d is Mesh); -> "false" (makes sense)
trace(obj1mesh is Mesh); -> "false"  (does NOT makes sense)

trace(obj1 is Object3D); -> "false"
trace(obj1object3d is Object3D); -> "false"
trace(obj1mesh is Object3D); -> "false"

trace(obj1 is ObjectContainer3D); -> "false"
trace(obj1object3d is ObjectContainer3D); -> "false"
trace(obj1mesh is ObjectContainer3D); -> "false"

What in the world does it imply if every single trace is false!?!?!?

Every single variable above is called out private var ...

Sorry be such a pain dude but things aren't jiving ...

On Apr 27, 4:54 am, Fabrice <[email protected]> wrote:
Hi Joseph,
the children array is a property of an ObjectContainer3D.
but depending on the model structure, it can be that the child 0 is
also of the same type.

simple traces as trace(mymodel is Mesh), is ObjectContainer3D etc...
can help you parse your model.

if you however seek a more generic option consider codes like this:

loadedsuccessEvent (e:LoaderEvent)
        parse(e.loader.handle);

private function parse(object3d:Object3D):void
                {

                        if(object3d is ObjectContainer3D){

var obj:ObjectContainer3D = (object3d as ObjectContainer3D);

for(var i:int =0;i<obj.children.length;++i){

if(obj.children[i] is ObjectContainer3D){ parse(obj.children[i]); --> we go deeper } else if(obj.children[i] is Mesh){ doSomething( obj.children[i]); --> do something with the Mesh
object
                                        }
                                }

                        } else if(object3d is Mesh){
doSomething( object3d as Mesh); --> do something with the Mesh
object
                        }
                }

Fabrice

On Apr 27, 2009, at 12:29 PM, Joseph wrote:





The only problem is I have never been able to get
object.children.length to work without an error.

I've tried it on the obj loader:
var obj1:Object3DLoader = Obj.load("assetts/teapot_1.obj");
trace(obj1.children.length);
and it results in child.length of 1 ... not sure what that implies for
just the loader ...

tried grabbing the handle and then doing it:
obj1object3d = e.loader.handle;
trace(obj1object3d.children.length);
1119: Access of possibly undefined property children through a
reference with static type away3d.core.base:Object3D.

and tried converting to mesh:
obj1mesh = (obj1object3d as ObjectContainer3D).children[0];
trace(obj1mesh.children.length);
1119: Access of possibly undefined property children through a
reference with static type away3d.core.base:Mesh.

I changed code (since only have 1 child apparently) to:

for ( var j : Number = 0; j < obj1mesh.faces.length; j++ ) {
obj1mesh.faces[j].material = texture3;}

and error popped:

TypeError: Error #1034: Type Coercion failed: cannot convert
Test67_texture3$ to away3d.materials.ITriangleMaterial.

On Apr 27, 2:49 am, routine <[email protected]> wrote:
just try this one:

var texture1 : BitemapFileMaterial = new
BitmapFileMaterial( yourURL);

for ( var i : Number = 0; i < object.children.length; i++ ) {
       for ( var j : Number = 0; j <
object.children[i].faces.length; j++ ) {
               object.children[i].faces[j].material = texture1;
       }

this probably should work.

Roland- Hide quoted text -

- Show quoted text -

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