Okay, sorry guys. I think it was my fault. I played a little bit around again and find the solution for that. I just have to parse the children array of the ObjectContainer3D and set their useHandCursor property to "true".
Sorry for spaming the mailing list with such crab, but maybe it is helpful for anyone else in the future. Roland Am 28.04.2009 um 12:07 schrieb routine:
nobody out there who has any ideas what's going wrong?
