Hey Roland not sure if this should be happening in the latest code - are you using an updated trunk version for your tests? useHandCursor should have been fixed so that a rollover/rollout event triggers the hand
Rob On Tue, Apr 28, 2009 at 11:30 AM, routine <[email protected]>wrote: > > Okay, > sorry guys. I think it was my fault. > I played a little bit around again and find the solution for that. > I just have to parse the children array of the ObjectContainer3D > and set their useHandCursor property to "true". > > Sorry for spaming the mailing list with such crab, > but maybe it is helpful for anyone else in the future. > > > Roland > > Am 28.04.2009 um 12:07 schrieb routine: > > > >> nobody out there who has any ideas what's going wrong? >> > > -- Rob Bateman Flash Development & Consultancy [email protected] www.infiniteturtles.co.uk www.away3d.com
