Hey Roland

not sure if this should be happening in the latest code - are you using an
updated trunk version for your tests? useHandCursor should have been fixed
so that a rollover/rollout event triggers the hand

Rob

On Tue, Apr 28, 2009 at 11:30 AM, routine <[email protected]>wrote:

>
> Okay,
> sorry guys. I think it was my fault.
> I played a little bit around again and find the solution for that.
> I just have to parse the children array of the ObjectContainer3D
> and set their useHandCursor property to "true".
>
> Sorry for spaming the mailing list with such crab,
> but maybe it is helpful for anyone else in the future.
>
>
> Roland
>
> Am 28.04.2009 um 12:07 schrieb routine:
>
>
>
>> nobody out there who has any ideas what's going wrong?
>>
>
>


-- 
Rob Bateman
Flash Development & Consultancy

[email protected]
www.infiniteturtles.co.uk
www.away3d.com

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