please anyone, listen to my story and be kind ... This is driving me insane :
I'd like to tween my camera so that it face an object , this a kind of noob question...this is the start >with target object rotated on the Y axis or one axis, no problem. >with target object with any 3 axis rotation >>> my camera, or whatever >(object3D) never face the target, but turn it's back to it !!! there's no more I wan't do than that :http://pv3d.org/2008/12/28/click- then-tween-camera-to-plane this drive me insane, really, I don't consider myself as stupid but here I am.... can't sleep anymore (really).... can't do the simpliest thing in my 3D world... I used simple tween rotation ... then implemented SLERP and other Quaternions method see tread: http://groups.google.com/group/away3d-dev/browse_thread/thread/4056d80422f13929/e7895f56f9befcdf?lnk=gst&q=vector+quaternion#e7895f56f9befcdf And all I get is this : http://www.agence-anonyme.com/lab/islandtest.swf It always turn it's back to the target !!!! I don't get it !!! Please answer... how do you get it. Note : I'll be bubbling this post until someone answer, so I could come back to normal life.
