please anyone, listen to my story and be kind ...
This is driving me insane :

I'd like to tween my camera so that it face an object , this a kind of
noob question...this is the start

>with target object rotated on the Y axis or one axis, no problem.

>with target object with any 3 axis rotation >>> my camera, or whatever 
>(object3D) never face the target, but turn it's back to it !!!

there's no more I wan't do than that :http://pv3d.org/2008/12/28/click-
then-tween-camera-to-plane

this drive me insane, really, I don't consider myself as stupid but
here I am....
can't sleep anymore (really).... can't do the simpliest thing in my 3D
world...
I used simple tween rotation ...
then implemented SLERP and other Quaternions method see tread:

http://groups.google.com/group/away3d-dev/browse_thread/thread/4056d80422f13929/e7895f56f9befcdf?lnk=gst&q=vector+quaternion#e7895f56f9befcdf

And all I get is this :

http://www.agence-anonyme.com/lab/islandtest.swf

It always turn it's back to the target !!!!
I don't get it !!!
Please answer... how do you get it.

Note : I'll be bubbling this post until someone answer, so I could
come back to normal life.

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