Hello,

First i'm posting :)

I had to switch from pv3d to away3d for some (good) reasons and now i
can say that i won't switch again :)))

My question is about "endless" planes... let's say that i have an
OrthogonalLens on my camera... Like many RTS games with isometric
view, i want a floor that displays a grid which represents units of my
3d world (to put some buildings...). Now, i'm doing fine with a 880px
x 880px plane, but sometimes, depending on my camera's pan and the
size of the stage, i can see the limits of my floor plane, which is no
very nice :/

this example is fine, because i can't see the limits :
http://z1.zod.fr/z/image-3-TOI.png

this one is not :
http://z1.zod.fr/z/image-2-SOI.png

i already tried to use that wonderfull TransformMaterial which can do
repeated canvas but the thing is that putting a huge plane will crash
performances, fps and all that...

any tricks ?

Thanks a lot

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