Hello, First i'm posting :)
I had to switch from pv3d to away3d for some (good) reasons and now i can say that i won't switch again :))) My question is about "endless" planes... let's say that i have an OrthogonalLens on my camera... Like many RTS games with isometric view, i want a floor that displays a grid which represents units of my 3d world (to put some buildings...). Now, i'm doing fine with a 880px x 880px plane, but sometimes, depending on my camera's pan and the size of the stage, i can see the limits of my floor plane, which is no very nice :/ this example is fine, because i can't see the limits : http://z1.zod.fr/z/image-3-TOI.png this one is not : http://z1.zod.fr/z/image-2-SOI.png i already tried to use that wonderfull TransformMaterial which can do repeated canvas but the thing is that putting a huge plane will crash performances, fps and all that... any tricks ? Thanks a lot
