Hello, Welcome (back again) to Away3D :)
If you are using the flash 10 version, a huge plane with clipping set on it *shouldn't* crash or take up much memory, since you only need 1 segment for it (not many segments like f9 version) If that doesn't work out for you I can suggest trying a skybox. Although it will be very hard to match up to your floor "seamlessly", at least you can give the illusion of an "infinite" background. -Pete On Thu, May 7, 2009 at 5:38 AM, y-nk <[email protected]> wrote: > > Hello, > > First i'm posting :) > > I had to switch from pv3d to away3d for some (good) reasons and now i > can say that i won't switch again :))) > > My question is about "endless" planes... let's say that i have an > OrthogonalLens on my camera... Like many RTS games with isometric > view, i want a floor that displays a grid which represents units of my > 3d world (to put some buildings...). Now, i'm doing fine with a 880px > x 880px plane, but sometimes, depending on my camera's pan and the > size of the stage, i can see the limits of my floor plane, which is no > very nice :/ > > this example is fine, because i can't see the limits : > http://z1.zod.fr/z/image-3-TOI.png > > this one is not : > http://z1.zod.fr/z/image-2-SOI.png > > i already tried to use that wonderfull TransformMaterial which can do > repeated canvas but the thing is that putting a huge plane will crash > performances, fps and all that... > > any tricks ? > > Thanks a lot -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
