Thanks - really appreciate it.  Just to be clear, this update is
already in there or will be later?  I tried it out after updating and
didn't see the MouseEvent3D event.object coming back as a Segment, but
I may be doing something wrong, so I can pound on it more if the
update is actually already in there.

Thanks again,

Scott

On May 10, 9:49 am, Rob Bateman <[email protected]> wrote:
> Hey Scott
>
> A recent update made on the engine now has source being updated for
> DrawSegment objects to point of the original Segment object that it was
> created for. This will carry across to mouse interaction, so
> a click on a segment will now return a MouseEvent3D object that has
> event.object as the Segment object for clicks on a DrawSegment
>
> hth!
>
> Rob
>
>
>
>
>
> On Thu, Apr 23, 2009 at 9:05 PM, scott <[email protected]> wrote:
>
> > Hello,
>
> > Hopefully someone can give some insight on this - I searched the forum
> > and it doesn't look like this one's been answered before.  I'm trying
> > to figure out how to get a Segment from a DrawSegment.  For instance,
> > if the user clicks on a DrawSegment on the screen, I'd like to figure
> > out the Segment that that DrawSegment corresponds to in the clicked
> > Mesh/Object3D.  For a DrawTriangle you can retrieve the corresponding
> > face object by referencing (myMouseEvent.drawpri as
> > DrawTriangle).faceVO.face, but I don't see any similar way to do this
> > for a DrawSegment.
>
> > So far I tried getting the two ScreenVertex endpoints of the
> > DrawSegment and using deperspective() to convert those ScreenVertices
> > to Vertices, creating a new Segment with the Vertices, then comparing
> > that Segment to Segments contained in the clicked Mesh in order to
> > find the corresponding one.
>
> > Here's the code at the core of it -
>
> > function GetSegmentFromDrawSegment(drawSegment:DrawSegment):Segment
> > {
> >        var screenV0:ScreenVertex = drawSegment.v0;
> >        var screenV1:ScreenVertex = drawSegment.v1;
> >        var v0:Vertex;
> >        var v1:Vertex;
> >        var segment:Segment;
>
> >        v0 = screenV0.deperspective(drawSegment.view.camera.focus); //get
> > vertex from screen vertex
> >        v1 = screenV1.deperspective(drawSegment.view.camera.focus);
>
> >        segment = new Segment(v0, v1);
>
> >        return segment;
> > }
>
> > However, when I run it, conversion of the DrawSegment ScreenVertices
> > to Vertices gives position (x,y,z) values that are way off of the
> > actual corresponding Segment in the model, so I must be doing
> > something wrong and/or misunderstanding how things work at the heart
> > of the engine.  If anyone can offer advice I'd appreciate it.
>
> > Thanks,
>
> > Scott
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected] Hide quoted 
> text -
>
> - Show quoted text -

Reply via email to