Makes sense, thanks again - I'll go to work with this solution.

Scott

On May 15, 5:28 pm, Rob Bateman <[email protected]> wrote:
> Ah, my mistake. This is what you want:
>
> ((myMouseEvent.drawpri as DrawSegment).elementVO as SegmentVO).segment;
>
> and yes, this should be available right now in the trunk!
>
> atb
>
> Rob
>
>
>
>
>
> On Tue, May 12, 2009 at 1:21 AM, scott <[email protected]> wrote:
>
> > Thanks - really appreciate it.  Just to be clear, this update is
> > already in there or will be later?  I tried it out after updating and
> > didn't see the MouseEvent3D event.object coming back as a Segment, but
> > I may be doing something wrong, so I can pound on it more if the
> > update is actually already in there.
>
> > Thanks again,
>
> > Scott
>
> > On May 10, 9:49 am, Rob Bateman <[email protected]> wrote:
> > > Hey Scott
>
> > > A recent update made on the engine now has source being updated for
> > > DrawSegment objects to point of the original Segment object that it was
> > > created for. This will carry across to mouse interaction, so
> > > a click on a segment will now return a MouseEvent3D object that has
> > > event.object as the Segment object for clicks on a DrawSegment
>
> > > hth!
>
> > > Rob
>
> > > On Thu, Apr 23, 2009 at 9:05 PM, scott <[email protected]> wrote:
>
> > > > Hello,
>
> > > > Hopefully someone can give some insight on this - I searched the forum
> > > > and it doesn't look like this one's been answered before.  I'm trying
> > > > to figure out how to get a Segment from a DrawSegment.  For instance,
> > > > if the user clicks on a DrawSegment on the screen, I'd like to figure
> > > > out the Segment that that DrawSegment corresponds to in the clicked
> > > > Mesh/Object3D.  For a DrawTriangle you can retrieve the corresponding
> > > > face object by referencing (myMouseEvent.drawpri as
> > > > DrawTriangle).faceVO.face, but I don't see any similar way to do this
> > > > for a DrawSegment.
>
> > > > So far I tried getting the two ScreenVertex endpoints of the
> > > > DrawSegment and using deperspective() to convert those ScreenVertices
> > > > to Vertices, creating a new Segment with the Vertices, then comparing
> > > > that Segment to Segments contained in the clicked Mesh in order to
> > > > find the corresponding one.
>
> > > > Here's the code at the core of it -
>
> > > > function GetSegmentFromDrawSegment(drawSegment:DrawSegment):Segment
> > > > {
> > > >        var screenV0:ScreenVertex = drawSegment.v0;
> > > >        var screenV1:ScreenVertex = drawSegment.v1;
> > > >        var v0:Vertex;
> > > >        var v1:Vertex;
> > > >        var segment:Segment;
>
> > > >        v0 = screenV0.deperspective(drawSegment.view.camera.focus);
> > //get
> > > > vertex from screen vertex
> > > >        v1 = screenV1.deperspective(drawSegment.view.camera.focus);
>
> > > >        segment = new Segment(v0, v1);
>
> > > >        return segment;
> > > > }
>
> > > > However, when I run it, conversion of the DrawSegment ScreenVertices
> > > > to Vertices gives position (x,y,z) values that are way off of the
> > > > actual corresponding Segment in the model, so I must be doing
> > > > something wrong and/or misunderstanding how things work at the heart
> > > > of the engine.  If anyone can offer advice I'd appreciate it.
>
> > > > Thanks,
>
> > > > Scott
>
> > > --
> > > Rob Bateman
> > > Flash Development & Consultancy
>
> > > rob.bate...@gmail.comwww.infiniteturtles.co.ukwww.away3d.com-hide
> > quoted text -
>
> > > - Show quoted text -
>
> --
> Rob Bateman
> Flash Development & Consultancy
>
> [email protected] Hide quoted 
> text -
>
> - Show quoted text -

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